Sunday, 8 January 2017

Battle of Mingen 1759

First game of the year saw a spontaneous get together at LT's awesome games room with his super furry sexy terrain.  With our various collections of SYW, Imaginations, Sepoys, AWI and anything in between with a musket, we tried out the Honours of War rule-set by Keith Flint.

With the usual ubiquitous scenario with stupid place names* I dreamt up at 4am on a night shift - LT and Goatmajor with their hoards had to attack a town and village defended by myself and Dave.
Quirks for the scenario was both sides deploying blind and each player secretly picking one Elite and one Shite unit each which would be declared only when they had to.
This was fairly interesting in that nobody appeared to put anything of force in the centre of the table!

Things immediately looked bad for the outnumbered Prussian-Medetian alliance when we rolled two dithering commanders and LT and Goat got double moves to fly forwards on both flanks.
However as dusk filled on both the battlefield and the games room - both objectives were held.

My Highlights of the game included;
  • On the first turn my designated crap unit was caught in march column by enemy artillery.  In true Purple tradition they fled on turn 1 to be put straight back in the box!
  • I managed to roll 5 ones** in a row on the commander initiative on the 'Dithering' General. Meaning a brigade sat for five turns just taking in the odd cannon ball.  Luckily LT and Goat had decided not to actually attack the objective they held...
  • IR29!!  I gave these the elite status in my brigade and they went through the game like the Stonewall Brigade! (Quite literally)  I think they saw off 3 Cavalry Units and 2 Infantry battalions.  Its an odd feeling having a successful unit.  I feel confused.
IR29.  The Stonewall Battalion.

Really liked the rules.  For me, they were in that sweet spot of feeling like a battle is being played but also a game.  These will definitely be played more and more.  The movement isn't complicated*** and the musketry engagements feel powerful and brief as they should.  The Rallying off hit points is my favourite mechanism.  It just works really nicely.  A battalion attacking losing points can disengage away front the battle and rally its points back to charge again later.  It brings so much realism into the tabletop game that would usually just have you sending your chaps forward until they're all dead and boxed.  Or just having a battalion being whittled down by long range artillery but with no close enemy they rally points off and keep just ticking over as they would.  (Unless a shite Freikorps unit hit by a dastardly massed battery on turn one...)

Apologies for pictures which seemed to focus on one end of the table and the IR29 who I now love as much as actual real life loved ones!

You shall not pass!

Many thanks to LT, Goat and Dave for a fun days gaming, doughnuts and an endless supply of Tea.

* Wankheim.  36 years old sniggering at Wankheim... 
**This makes me one in seven thousand.  As I shall tell my girlfriend when I next annoy her.
***Not that I did much personally - except backwards off the table in the first turn.


  1. Excellent fun it was as well. The IR29 were amazing - definitely MoM award!

  2. Excellentlooking game and looks most FUN! I must try those rules as well!

    1. You could always bring the Swans next time we get this lot out Andy!

  3. Wonderful pictures and minis!